return {
	anticrichance_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 23,
		minVal = 2,
		isDecimal = 1,
		key = "anticrichance_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "抗暴",
	},
	attackrecoverhpr = {	
		maxVal = 1,
		enumName = "Attr_AttackRecoverhpr",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "attackrecoverhpr",
		attrType = 1,
		enum = 28,
		extraAttr = -0,
		des = "吸血几率",
	},
	reboundattackv = {	
		maxVal = 1,
		enumName = "Attr_ReboundAttackv",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "reboundattackv",
		attrType = 1,
		enum = 33,
		extraAttr = -0,
		des = "反伤比例",
	},
	damshu = {	
		maxVal = 1,
		enumName = "Attr_Dam_Shu",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damshu",
		attrType = 1,
		enum = 23,
		extraAttr = -0,
		des = "祀阵营伤害",
	},
	skilldamadd = {	
		maxVal = 1,
		enumName = "Attr_SkillDamAdd",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "skilldamadd",
		attrType = 1,
		enum = 18,
		extraAttr = -0,
		des = "技能伤害增加",
	},
	dodge = {	
		maxVal = 1,
		enumName = "Attr_Dodge",
		icon = "rx-fsfy",
		show = 9,
		minVal = 2,
		isDecimal = 1,
		key = "dodge",
		attrType = 1,
		enum = 9,
		extraAttr = -0,
		des = "闪避",
	},
	cridamvaluesud = {	
		maxVal = 1,
		enumName = "Attr_CriDamValueSud",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "cridamvaluesud",
		attrType = 1,
		enum = 48,
		extraAttr = -0,
		des = "暴击伤害减少",
	},
	atkanger = {	
		maxVal = 1,
		enumName = "Attr_AtkAnger",
		icon = "rx-fsfy",
		show = 15,
		minVal = 2,
		isDecimal = -0,
		key = "atkanger",
		attrType = 1,
		enum = 17,
		extraAttr = -0,
		des = "攻击回怒",
	},
	atk = {	
		maxVal = 1,
		enumName = "Attr_Atk",
		icon = "rx-fsfy",
		show = 2,
		minVal = 2,
		isDecimal = -0,
		key = "atk",
		attrType = 1,
		enum = 5,
		extraAttr = 1,
		des = "攻击",
	},
	dambing = {	
		maxVal = 1,
		enumName = "Attr_Dam_Bing",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "dambing",
		attrType = 1,
		enum = 22,
		extraAttr = -0,
		des = "御阵营伤害",
	},
	speed_extra = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "speed_extra",
		attrType = 3,
		enum = -0,
		extraAttr = -0,
		des = "额外速度",
	},
	passiveinvincibler = {	
		maxVal = 1,
		enumName = "Attr_PassiveInvincibler",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "passiveinvincibler",
		attrType = 1,
		enum = 35,
		extraAttr = -0,
		des = "无敌几率",
	},
	damsubqi = {	
		maxVal = 1,
		enumName = "Attr_DamSub_Qi",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damsubqi",
		attrType = 1,
		enum = 40,
		extraAttr = -0,
		des = "战阵营伤害减少",
	},
	defp_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 18,
		minVal = 2,
		isDecimal = 1,
		key = "defp_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "物防",
	},
	hit_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 20,
		minVal = 2,
		isDecimal = 1,
		key = "hit_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "命中",
	},
	damadd = {	
		maxVal = 1,
		enumName = "Attr_DamAdd",
		icon = "rx-fsfy",
		show = 10,
		minVal = 2,
		isDecimal = 1,
		key = "damadd",
		attrType = 1,
		enum = 12,
		extraAttr = -0,
		des = "伤害加成",
	},
	defm_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 19,
		minVal = 2,
		isDecimal = 1,
		key = "defm_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "法防",
	},
	defp = {	
		maxVal = 1,
		enumName = "Attr_Defp",
		icon = "rx-fsfy",
		show = 3,
		minVal = 2,
		isDecimal = -0,
		key = "defp",
		attrType = 1,
		enum = 6,
		extraAttr = 1,
		des = "物防",
	},
	skilldamsub = {	
		maxVal = 1,
		enumName = "Attr_SkillDamSub",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "skilldamsub",
		attrType = 1,
		enum = 19,
		extraAttr = -0,
		des = "技能伤害减少",
	},
	damyue = {	
		maxVal = 1,
		enumName = "Attr_Dam_Yue",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damyue",
		attrType = 1,
		enum = 21,
		extraAttr = -0,
		des = "狩阵营伤害",
	},
	strike = {	
		maxVal = 1,
		enumName = "Attr_Strike",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "strike",
		attrType = 1,
		enum = 34,
		extraAttr = -0,
		des = "无视防御",
	},
	damsubshu = {	
		maxVal = 1,
		enumName = "Attr_DamSub_Shu",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damsubshu",
		attrType = 1,
		enum = 43,
		extraAttr = -0,
		des = "祀阵营伤害减少",
	},
	addanger = {	
		maxVal = 1,
		enumName = "Attr_AddAnger",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "addanger",
		attrType = 1,
		enum = 24,
		extraAttr = -0,
		des = "每回合加怒值",
	},
	maxanger = {	
		maxVal = 1,
		enumName = "Attr_AngerMax",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "maxanger",
		attrType = 1,
		enum = 4,
		extraAttr = -0,
		des = "怒气上限",
	},
	cridamvalueadd = {	
		maxVal = 1,
		enumName = "Attr_CriDamValueAdd",
		icon = "rx-fsfy",
		show = 12,
		minVal = 2,
		isDecimal = 1,
		key = "cridamvalueadd",
		attrType = 1,
		enum = 47,
		extraAttr = -0,
		des = "暴伤加成",
	},
	anticrichance = {	
		maxVal = 1,
		enumName = "Attr_AntiCriChance",
		icon = "rx-fsfy",
		show = 7,
		minVal = 2,
		isDecimal = 1,
		key = "anticrichance",
		attrType = 1,
		enum = 11,
		extraAttr = -0,
		des = "抗暴",
	},
	crichance = {	
		maxVal = 1,
		enumName = "Attr_CriChance",
		icon = "rx-fsfy",
		show = 6,
		minVal = 2,
		isDecimal = 1,
		key = "crichance",
		attrType = 1,
		enum = 10,
		extraAttr = -0,
		des = "暴击",
	},
	treatment = {	
		maxVal = 1,
		enumName = "Attr_Treatment",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "treatment",
		attrType = 1,
		enum = 46,
		extraAttr = -0,
		des = "治疗率",
	},
	dodge_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 21,
		minVal = 2,
		isDecimal = 1,
		key = "dodge_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "闪避",
	},
	damqi = {	
		maxVal = 1,
		enumName = "Attr_Dam_Qi",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damqi",
		attrType = 1,
		enum = 20,
		extraAttr = -0,
		des = "战阵营伤害",
	},
	speed_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "speed_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "速度",
	},
	pvpdamadd = {	
		maxVal = 1,
		enumName = "Attr_PVPDamAdd",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "pvpdamadd",
		attrType = 1,
		enum = 25,
		extraAttr = -0,
		des = "PVP增伤",
	},
	recoverhp = {	
		maxVal = 1,
		enumName = "Attr_RecoverHP",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "recoverhp",
		attrType = 1,
		enum = 27,
		extraAttr = -0,
		des = "治疗量提升",
	},
	damsubyue = {	
		maxVal = 1,
		enumName = "Attr_DamSub_Yue",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damsubyue",
		attrType = 1,
		enum = 41,
		extraAttr = -0,
		des = "狩阵营伤害减少",
	},
	anger = {	
		maxVal = 1,
		enumName = "Attr_Anger",
		icon = "rx-fsfy",
		show = 14,
		minVal = 2,
		isDecimal = -0,
		key = "anger",
		attrType = 1,
		enum = 3,
		extraAttr = -0,
		des = "初始怒气",
	},
	sp_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "sp_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "初始怒气",
	},
	controlRatio = {	
		maxVal = 1,
		enumName = "Attr_ControlRatio",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "controlRatio",
		attrType = 1,
		enum = 39,
		extraAttr = -0,
		des = "控制概率",
	},
	hurtsub = {	
		maxVal = 1,
		enumName = "Attr_HurtSub",
		icon = "rx-fsfy",
		show = 11,
		minVal = 2,
		isDecimal = 1,
		key = "hurtsub",
		attrType = 1,
		enum = 15,
		extraAttr = -0,
		des = "受伤减少",
	},
	hit = {	
		maxVal = 1,
		enumName = "Attr_Hit",
		icon = "rx-fsfy",
		show = 8,
		minVal = 2,
		isDecimal = 1,
		key = "hit",
		attrType = 1,
		enum = 8,
		extraAttr = -0,
		des = "命中",
	},
	crihurtvaluesud = {	
		maxVal = 1,
		enumName = "Attr_CriHurtValueSud",
		icon = "rx-fsfy",
		show = 13,
		minVal = 2,
		isDecimal = 1,
		key = "crihurtvaluesud",
		attrType = 1,
		enum = 50,
		extraAttr = -0,
		des = "暴伤减免",
	},
	maxsp_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "maxsp_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "怒气上限",
	},
	damsubbing = {	
		maxVal = 1,
		enumName = "Attr_DamSub_Bing",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damsubbing",
		attrType = 1,
		enum = 42,
		extraAttr = -0,
		des = "御阵营伤害减少",
	},
	hp = {	
		maxVal = 1,
		enumName = "Attr_Hp",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "hp",
		attrType = 1,
		enum = 2,
		extraAttr = -0,
		des = "生命",
	},
	qilingdamsub = {	
		maxVal = 1,
		enumName = "Attr_QilingDamSub",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "qilingdamsub",
		attrType = 1,
		enum = 44,
		extraAttr = -0,
		des = "主角伤害减免",
	},
	pvpdamsub = {	
		maxVal = 1,
		enumName = "Attr_PVPDamSub",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "pvpdamsub",
		attrType = 1,
		enum = 26,
		extraAttr = -0,
		des = "PVP减伤",
	},
	crichance_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 22,
		minVal = 2,
		isDecimal = 1,
		key = "crichance_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "暴击",
	},
	defm_extra = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "defm_extra",
		attrType = 3,
		enum = -0,
		extraAttr = -0,
		des = "额外法防",
	},
	reboundattackr = {	
		maxVal = 1,
		enumName = "Attr_ReboundAttackr",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "reboundattackr",
		attrType = 1,
		enum = 32,
		extraAttr = -0,
		des = "反伤几率",
	},
	hurtadd = {	
		maxVal = 1,
		enumName = "Attr_HurtAdd",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "hurtadd",
		attrType = 1,
		enum = 14,
		extraAttr = -0,
		des = "受伤增加",
	},
	atk_extra = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "atk_extra",
		attrType = 3,
		enum = -0,
		extraAttr = -0,
		des = "额外攻击",
	},
	speed = {	
		maxVal = 1,
		enumName = "Attr_Speed",
		icon = "rx-fsfy",
		show = 5,
		minVal = 2,
		isDecimal = -0,
		key = "speed",
		attrType = 1,
		enum = 16,
		extraAttr = 1,
		des = "速度",
	},
	damsub = {	
		maxVal = 1,
		enumName = "Attr_DamSub",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "damsub",
		attrType = 1,
		enum = 13,
		extraAttr = -0,
		des = "伤害减免",
	},
	shieldv = {	
		maxVal = 1,
		enumName = "Attr_Shieldv",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "shieldv",
		attrType = 1,
		enum = 31,
		extraAttr = -0,
		des = "格挡比例",
	},
	shieldr = {	
		maxVal = 1,
		enumName = "Attr_Shieldr",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "shieldr",
		attrType = 1,
		enum = 30,
		extraAttr = -0,
		des = "格挡几率",
	},
	passivehitr = {	
		maxVal = 1,
		enumName = "Attr_PassiveHitr",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "passivehitr",
		attrType = 1,
		enum = 36,
		extraAttr = -0,
		des = "百分百命中几率",
	},
	defm = {	
		maxVal = 1,
		enumName = "Attr_Defm",
		icon = "rx-fsfy",
		show = 4,
		minVal = 2,
		isDecimal = -0,
		key = "defm",
		attrType = 1,
		enum = 7,
		extraAttr = 1,
		des = "法防",
	},
	defp_extra = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "defp_extra",
		attrType = 3,
		enum = -0,
		extraAttr = -0,
		des = "额外物防",
	},
	maxhp = {	
		maxVal = 1,
		enumName = "Attr_MaxHp",
		icon = "rx-fsfy",
		show = 1,
		minVal = 2,
		isDecimal = -0,
		key = "maxhp",
		attrType = 1,
		enum = 1,
		extraAttr = 1,
		des = "生命",
	},
	attackrecoverhpv = {	
		maxVal = 1,
		enumName = "Attr_AttackRecoverhpv",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "attackrecoverhpv",
		attrType = 1,
		enum = 29,
		extraAttr = -0,
		des = "吸血比例",
	},
	atk_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 17,
		minVal = 2,
		isDecimal = 1,
		key = "atk_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "攻击",
	},
	forbidRecoverhp = {	
		maxVal = 1,
		enumName = "Attr_ForbidRecoverHP",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "forbidRecoverhp",
		attrType = 1,
		enum = 45,
		extraAttr = -0,
		des = "禁疗量",
	},
	maxhp_extra = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = -0,
		key = "maxhp_extra",
		attrType = 3,
		enum = -0,
		extraAttr = -0,
		des = "额外生命",
	},
	hp_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "hp_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "当前生命",
	},
	maxhp_percent = {	
		maxVal = 1,
		icon = "rx-fsfy",
		show = 16,
		minVal = 2,
		isDecimal = 1,
		key = "maxhp_percent",
		attrType = 2,
		enum = -0,
		extraAttr = -0,
		des = "生命",
	},
	crihurtvalueadd = {	
		maxVal = 1,
		enumName = "Attr_CriHurtValueAdd",
		icon = "rx-fsfy",
		show = -0,
		minVal = 2,
		isDecimal = 1,
		key = "crihurtvalueadd",
		attrType = 1,
		enum = 49,
		extraAttr = -0,
		des = "受到暴伤加成",
	},
}